Update: 2024-09-28
ParallelDetune is a detuning effect with 8 pitch shifters connected in parallel. It can be used to spread stereo image similar to chorus effect.
full
- VST 3 (github.com) macOS
- VST 3 (github.com) full
package contains following builds.
Linux build is built on Ubuntu 24.04. If you are using distribution other than Ubuntu 24.04, plugin will not likely to run. In this case, please take a look at build instruction.
macOS
package is recommended for macOS user. I can’t
purchase Apple Developer Program, therefore installation requires a
workaround to bypass Gatekeeper. Details of workaround are written in
Installation -> macOS Specific
section.
Feel free to contact me on GitHub
repository or ryukau@gmail.com.
You can fund the development through paypal.me/ryukau.
Move *.vst3
directory to:
/Program Files/Common Files/VST3/
for Windows.$HOME/.vst3/
for Linux./Users/$USERNAME/Library/Audio/Plug-ins/VST3/
for
macOS.DAW may provides additional VST3 directory. For more information, please refer to the manual of the DAW.
Notice: Some plugins don’t have presets provided by Uhhyou Plugins.
Presets are included in the plugin package linked at the top of this page. To install presets, follow the steps below.
presets
directory placed in extracted
package.Uhhyou
directory into an OS specific preset
directory (see below).Below is a list of preset directories for each OS.
/Users/$USERNAME/Documents/VST3 Presets
$HOME/.vst3/presets
/Users/$USERNAME/Library/Audio/Presets
Preset directory name must be the same as the plugin. If preset directory does not exist, create it.
If DAW doesn’t recognize the plugin, try installing C++
redistributable (vc_redist.x64.exe
). Installer can be
found in the link below.
On Ubuntu 24.04, those packages are required.
sudo apt install libxcb-cursor0 libxkbcommon-x11-0
If DAW doesn’t recognize the plugin, take a look at
Package Requirements
section of the link below and make
sure all the VST3 related package is installed.
REAPER on Linux may not recognize the plugin. A workaround is to
delete a file ~/.config/REAPER/reaper-vstplugins64.ini
and restart REAPER.
Important: full
package is not
confirmed working. When using full
, try removing
following files.
Contents/Resources/Documentation
Contents/x86_64-linux
Contents/x86_64-win
macOS
package doesn’t contain above files. Also, all
packages are in “ad-hoc signing” state set by codesign
command.
When trying to run plugin first time, following message may appear on macOS.
<PluginName>.vst3 is damaged and can't be opened. You should move it to the Trash.
In this case, open terminal and try running one or both of
following command to unzipped .vst3
directory. Replace
/path/to/PluginName.vst3
according to your install
location.
xattr -rd com.apple.quarantine /path/to/PluginName.vst3
xattr -rc /path/to/PluginName.vst3
Plugin may be considered as unsigned/un-notarized application. In this case, open System Preferences, go to Security & Privacy → General, then click the Open Anyway button. The offcial Apple help page linked below has screenshots for the procedure. See “If you want to open an app that hasn’t been notarized or is from an unidentified developer” section.
If the plugin is still not working, try changing install location
to /Library/Audio/Plug-ins/VST3/
or
/Users/$USERNAME/Library/Audio/Plug-ins/VST3/
whichever
still haven’t tried.
If all the above methods do not work, try following the steps below.
sudo spctl --master-disable
.Beware that steps above degrades security of your system. To revert the settings, follow the steps below.
sudo spctl --master-enable
.codesign
Note This section may not relevant to
macOS
packages. However it’s not verified. (GitHub
issue)
To use full
package, following command might be
used.
sudo codesign --force --deep -s - /path/to/PluginName.vst3
codesign
might not be available without installing Xcode.
At first time, create color config file to:
/Users/USERNAME/AppData/Roaming/UhhyouPlugins/style/style.json
on Windows.$XDG_CONFIG_HOME/UhhyouPlugins/style/style.json
on
Linux.
$XDG_CONFIG_HOME
is empty, make
$HOME/.config/UhhyouPlugins/style/style.json
./Users/$USERNAME/Library/Preferences/UhhyouPlugins/style/style.json
on macOS.style.json
will be loaded for each time a plugin
window opens.
Several color themes are available on the link below. To use, copy
the text to style.json
.
Below is an example of style.json
.
{
"fontFamily" : "Tinos" ,
"fontBold" : true ,
"fontItalic" : true ,
"foreground" : "#000000" ,
"foregroundButtonOn": "#000000" ,
"foregroundInactive": "#8a8a8a" ,
"background" : "#ffffff" ,
"boxBackground" : "#ffffff" ,
"border" : "#000000" ,
"borderCheckbox" : "#000000" ,
"borderLabel" : "#000000" ,
"unfocused" : "#dddddd" ,
"highlightMain" : "#0ba4f1" ,
"highlightAccent" : "#13c136" ,
"highlightButton" : "#fcc04f" ,
"highlightWarning" : "#fc8080" ,
"overlay" : "#00000088",
"overlayHighlight" : "#00ff0033"
}
Following is a list of font options.
fontFamily
: Font family name.fontBold
: Enable bold style when
true
, disable when false
.fontItalic
: Enable italic style when
true
, disable when false
.System font can be used as fontFamily
. To use
different fonts for different plugins, place *.ttf
file
into custom font path:
*.vst3/Contents/Resources/Fonts
.
Notice: If the combination of
fontFamily
, fontBold
,
fontItalic
does not exist in custom font path, default
font of VSTGUI is used.
If fontFamily
is set to empty string ""
,
then "Tinos"
is used as fallback. If the length is greater than 1 and the font
family name doesn’t exist, default font of VSTGUI is used.
Styles other than bold, italic or bold-italic are not supported by VSTGUI. For example, “Thin”, “Light”, “Medium”, and “Black” weights cannot be used.
Hex color codes are used.
First letter #
is conventional. Plugins ignore the
first letter of color code, thus ?102938
,
\n11335577
are valid.
Do not use characters outside of 0-9a-f
for color
value.
Following is a list of color options. If an option is missing, default color will be used.
foreground
: Text color.foregroundButtonOn
: Text color of active toggle
button. Recommend to use the same value of foreground
or
boxBackground
.foregroundInactive
: Text color of inactive
components. Currently, only used for TabView.background
: Background color.boxBackground
: Background color of inside of box
shaped components (Barbox, Button, Checkbox, OptionMenu, TextKnob,
VSlider).border
: Border color of box shaped components.borderCheckbox
: Border color of CheckBox.borderLabel
: Line color of parameter section
label.unfocused
: Color to fill unfocused components.
Currently, only used for knobs.highlightMain
: Color to indicate focus is on a
component. Highlight colors are also used for value of slider
components (BarBox and VSlider).highlightAccent
: Same as highlightMain
.
Used for cosmetics.highlightButton
: Color to indicate focus is on a
button.highlightWarning
: Same as highlightMain
,
but only used for parameters which requires extra caution.overlay
: Overlay color. Used to overlay texts and
indicators.overlayHighlight
: Overlay color to highlight current
focus.Right Click on the controls pops up a context menu provided by DAW.
Knob and slider provides following controls:
dB
) parameters,
floor is applied after the value is converted to amplitude.Control with many blue vertical bars (BarBox) have some keyboard shortcuts. Shortcuts are enabled after left clicking BarBox and mouse cursor is on the inside of BarBox.
Input | Control |
---|---|
Left Drag | Change Value |
Shift + Left Drag | Change Value (Snapped) |
Ctrl + Left Drag | Reset to Default |
Ctrl + Shift + Left Drag | Change Value (Skip Between Frames) |
Middle Drag | Draw Line |
Shift + Middle Drag | Edit One Bar |
Ctrl + Middle Drag | Reset to Default |
Ctrl + Shift + Middle Drag | Toggle Lock |
a | Alternate Sign |
d | Reset Everything to Default |
D | Toggle Min/Mid/Max |
e | Emphasize Low |
E | Emphasize High |
f | Low-pass Filter |
F | High-pass Filter |
i | Invert Value (Preserve minimum) |
I | Invert Value (Minimum to 0) |
l | Toggle Lock under Mouse Cursor |
L | Toggle Lock for All |
n | Normalize (Preserve minimum) |
N | Normalize (Minimum to 0) |
p | Permute |
r | Randomize |
R | Sparse Randomize |
s | Sort Descending Order |
S | Sort Ascending Order |
t | Subtle Randomize (Random walk) |
T | Subtle Randomize (Converge to 0) |
z | Undo |
Z | Redo |
, (Comma) | Rotate Back |
. (Period) | Rotate Forward |
1 | Decrease |
2-4 | Decrease 2n-4n |
5-9 | Decimate by holding 2n-5n |
Snapping is not available for all BarBox. If you’d like to have snapping for certain BarBox, feel free to open issue to GitHub repository.
Edit One Bar with Shift + Right Drag holds a bar under the cursor when mouse right button is pressed. Then only changes that one bar while holding down mouse right button.
Toggle Lock with Ctrl + Shift + Right Drag behaves as line edit. When right mouse button (RMB) is pressed, it holds the opposite state of the bar below mouse cursor, then use the state for the rest of bars. For example, if RMB is pressed on a locked bar, dragging unlocks bars while holding down RMB.
Some BarBox has scroll bar to zoom in. Scroll bar has handles on left end and right end. To control zoom, use Left Drag on one of the handle. Scroll bar also has following controls:
If the image is small, use Ctrl + Mouse Wheel or “View Image” on right click menu to scale.
Diagram only shows overview. It’s not exact implementation.
ParallelDetune can receive note events to control pitch shift amount.
Characters inside of square brackets [] represents unit. Following is a list of units used in ParallelDetune.
Gain for bypassing input signal.
Gain for output signal comes out from ParallelDetune.
Pitch shifter feedback gain.
Cutoff frequency of highpass (HP
) or lowpass
(LP
) filter on feedback path.
Buffer length of pitch shifter. The value is not exact, but a rough indication.
When the value of Shift \[oct.\]
is not 0.0, delay
time is doesn’t match the displayed value because of the change of
buffer playback speed.
LFO can be applied by turning the knob on the right side of number slider.
Pitch shift amount used for all the pitch shifters.
This might be convenient when changing all the pitch shift at once.
LFO can be applied by turning the knob on the right side of number slider.
Amount of stereo spread.
When Pan. Spread
is 0.0, left and right channels are
processed without affecting other. When Pan. Spread
is
1.0, the output of the pitch shifters with same index on left and
right channel are summed, then stereo panning is applied from left to
right in order from lowest index to highest.
When LFO is applied, it rotates the pan. Note that waveform of LFO
is fixed to sine wave for Pan. Spread
.
Tremolo can be used in combination of Pan. Spread
to
add character to stereo spread.
Tremolo parameters.
Tremolo is disabled when Tremolo Lean
is set to 12
o’clock, or Tremolo Mix
is set to leftmost.
Tremolo is fully applied when Tremolo Lean
is set to
leftmost or rightmost, and Tremolo Mix
is set to
rightmost.
When Pan. Spread
is not 0.0, stereo image leans left
or right depending on the value of Tremolo Lean
.
Amount of pitch shift.
Pitch Shift
is suitable to change large amount of
pitch, and Fine Tuning
is suitable to change small
amount. The range of Pitch Shift
is 1 octave, and the
range of Fine Tuning
is 10 cents.
Gain for each pitch shifter.
Buffer length for each pitch shifter. The value is relative to
Delay Time
.
Highpass or lowpass filter cutoff frequency for each pitch shifter.
The value is relative to the value of HP
or
LP
.
LFO phase offset between stereo channels.
A value that is added to LFO phase.
To manually control LFO phase, set Rate
to leftmost to
stop LFO, then change the value of Phase
. Also, the value
of Smoothing
affects the response time when
Phase
is changed.
When checked, it enables tempo synchronization (tempo sync). LFO phase also synchronize to the exact position derived from sync interval, and time passed from the start of playback.
When not checked, LFO behaves as same as if synchronizing to 120 BPM. It also disables LFO phase sync.
Numerator of sync interval.
LFO synchronizes to 1 bar when
(Tempo Upper) / (Tempo Lower)
is 1/1
.
1/4
synchronizes to 1 beat when time signature of
4/4
. Note that Rate
multiplies the sync
interval.
Following is the equation to calculate sync interval.
syncInterval = (Rate) * (Tempo Upper) / (Tempo Lower);
Denominator of sync interval.
Note that Rate
multiplies the sync interval.
Multiplier to sync interval.
Rate
is convenient when changing sync interval while
keeping the values of Tempo Upper
and
Tempo Lower
.
LFO wave form interpolation method.
Step
: Holding.Linear
: Linear interpolation.PCHIP
: Monotonic cubic interpolation.Step
makes LFO to act like a sequencer.
Linear
sounds similar to PCHIP
, and the
computation cost is lower. PCHIP
is the most smooth among
all 3.
LFO waveform.
Paramter smoothing time in seconds.
For example, if the value of Smoothing
is set to
0.01
or something short, the change of parameter almost
immediately applies. So it sounds more snappy, but may introduce
audible pop noise. On the other hand, if the value of
Smoothing
is set to 1.0
for example, the
change of parameter is only slowly followed.
style.json
crashes
plugin.foregroundInactive
.processContext
is
nullptr
.ParallelDetune is licensed under GPLv3. Complete licenses are linked below.
If the link above doesn’t work, please send email to
ryukau@gmail.com
.
VST is a trademark of Steinberg Media Technologies GmbH, registered in Europe and other countries.