Update: 2024-10-14
DoubleLoopCymbal is a synthesizer that produces a sound somewhere between hi-hat and triangle. Metallic texture comes from 2 all-pass loops.
full
- VST 3 (github.com) macOS
- VST 3 (github.com)
Note: Presets produce the expected sound only if the sampling rate is 48000 Hz.
full
package contains following builds.
Linux build is built on Ubuntu 24.04. If you are using distribution other than Ubuntu 24.04, plugin will not likely to run. In this case, please take a look at build instruction.
macOS
package is recommended for macOS user. I can’t
purchase Apple Developer Program, therefore installation requires a
workaround to bypass Gatekeeper. Details of workaround are written in
Installation -> macOS Specific
section.
Feel free to contact me on GitHub
repository or ryukau@gmail.com.
You can fund the development through paypal.me/ryukau.
Move *.vst3
directory to:
/Program Files/Common Files/VST3/
for Windows.$HOME/.vst3/
for Linux./Users/$USERNAME/Library/Audio/Plug-ins/VST3/
for
macOS.DAW may provides additional VST3 directory. For more information, please refer to the manual of the DAW.
Notice: Some plugins don’t have presets provided by Uhhyou Plugins.
Presets are included in the plugin package linked at the top of this page. To install presets, follow the steps below.
presets
directory placed in extracted
package.Uhhyou
directory into an OS specific preset
directory (see below).Below is a list of preset directories for each OS.
/Users/$USERNAME/Documents/VST3 Presets
$HOME/.vst3/presets
/Users/$USERNAME/Library/Audio/Presets
Preset directory name must be the same as the plugin. If preset directory does not exist, create it.
If DAW doesn’t recognize the plugin, try installing C++
redistributable (vc_redist.x64.exe
). Installer can be
found in the link below.
On Ubuntu 24.04, those packages are required.
sudo apt install libxcb-cursor0 libxkbcommon-x11-0
If DAW doesn’t recognize the plugin, take a look at
Package Requirements
section of the link below and make
sure all the VST3 related package is installed.
REAPER on Linux may not recognize the plugin. A workaround is to
delete a file ~/.config/REAPER/reaper-vstplugins64.ini
and restart REAPER.
Important: full
package is not
confirmed working. When using full
, try removing
following files.
Contents/Resources/Documentation
Contents/x86_64-linux
Contents/x86_64-win
macOS
package doesn’t contain above files. Also, all
packages are in “ad-hoc signing” state set by codesign
command.
When trying to run plugin first time, following message may appear on macOS.
<PluginName>.vst3 is damaged and can't be opened. You should move it to the Trash.
In this case, open terminal and try running one or both of
following command to unzipped .vst3
directory. Replace
/path/to/PluginName.vst3
according to your install
location.
xattr -rd com.apple.quarantine /path/to/PluginName.vst3
xattr -rc /path/to/PluginName.vst3
Plugin may be considered as unsigned/un-notarized application. In this case, open System Preferences, go to Security & Privacy → General, then click the Open Anyway button. The offcial Apple help page linked below has screenshots for the procedure. See “If you want to open an app that hasn’t been notarized or is from an unidentified developer” section.
If the plugin is still not working, try changing install location
to /Library/Audio/Plug-ins/VST3/
or
/Users/$USERNAME/Library/Audio/Plug-ins/VST3/
whichever
still haven’t tried.
If all the above methods do not work, try following the steps below.
sudo spctl --master-disable
.Beware that steps above degrades security of your system. To revert the settings, follow the steps below.
sudo spctl --master-enable
.codesign
Note This section may not relevant to
macOS
packages. However it’s not verified. (GitHub
issue)
To use full
package, following command might be
used.
sudo codesign --force --deep -s - /path/to/PluginName.vst3
codesign
might not be available without installing Xcode.
At first time, create color config file to:
/Users/USERNAME/AppData/Roaming/UhhyouPlugins/style/style.json
on Windows.$XDG_CONFIG_HOME/UhhyouPlugins/style/style.json
on
Linux.
$XDG_CONFIG_HOME
is empty, make
$HOME/.config/UhhyouPlugins/style/style.json
./Users/$USERNAME/Library/Preferences/UhhyouPlugins/style/style.json
on macOS.style.json
will be loaded for each time a plugin
window opens.
Several color themes are available on the link below. To use, copy
the text to style.json
.
Below is an example of style.json
.
{
"fontFamily" : "Tinos" ,
"fontBold" : true ,
"fontItalic" : true ,
"foreground" : "#000000" ,
"foregroundButtonOn": "#000000" ,
"foregroundInactive": "#8a8a8a" ,
"background" : "#ffffff" ,
"boxBackground" : "#ffffff" ,
"border" : "#000000" ,
"borderCheckbox" : "#000000" ,
"borderLabel" : "#000000" ,
"unfocused" : "#dddddd" ,
"highlightMain" : "#0ba4f1" ,
"highlightAccent" : "#13c136" ,
"highlightButton" : "#fcc04f" ,
"highlightWarning" : "#fc8080" ,
"overlay" : "#00000088",
"overlayHighlight" : "#00ff0033"
}
Following is a list of font options.
fontFamily
: Font family name.fontBold
: Enable bold style when
true
, disable when false
.fontItalic
: Enable italic style when
true
, disable when false
.System font can be used as fontFamily
. To use
different fonts for different plugins, place *.ttf
file
into custom font path:
*.vst3/Contents/Resources/Fonts
.
Notice: If the combination of
fontFamily
, fontBold
,
fontItalic
does not exist in custom font path, default
font of VSTGUI is used.
If fontFamily
is set to empty string ""
,
then "Tinos"
is used as fallback. If the length is greater than 1 and the font
family name doesn’t exist, default font of VSTGUI is used.
Styles other than bold, italic or bold-italic are not supported by VSTGUI. For example, “Thin”, “Light”, “Medium”, and “Black” weights cannot be used.
Hex color codes are used.
First letter #
is conventional. Plugins ignore the
first letter of color code, thus ?102938
,
\n11335577
are valid.
Do not use characters outside of 0-9a-f
for color
value.
Following is a list of color options. If an option is missing, default color will be used.
foreground
: Text color.foregroundButtonOn
: Text color of active toggle
button. Recommend to use the same value of foreground
or
boxBackground
.foregroundInactive
: Text color of inactive
components. Currently, only used for TabView.background
: Background color.boxBackground
: Background color of inside of box
shaped components (Barbox, Button, Checkbox, OptionMenu, TextKnob,
VSlider).border
: Border color of box shaped components.borderCheckbox
: Border color of CheckBox.borderLabel
: Line color of parameter section
label.unfocused
: Color to fill unfocused components.
Currently, only used for knobs.highlightMain
: Color to indicate focus is on a
component. Highlight colors are also used for value of slider
components (BarBox and VSlider).highlightAccent
: Same as highlightMain
.
Used for cosmetics.highlightButton
: Color to indicate focus is on a
button.highlightWarning
: Same as highlightMain
,
but only used for parameters which requires extra caution.overlay
: Overlay color. Used to overlay texts and
indicators.overlayHighlight
: Overlay color to highlight current
focus.Right Click on the controls pops up a context menu provided by DAW.
Knob and slider provides following controls:
dB
) parameters,
floor is applied after the value is converted to amplitude.Output can be loud. Always use with limiter.
If the image is small, use Ctrl + Mouse Wheel or “View Image” on right click menu to scale.
Diagram only shows overview. It’s not exact implementation.
Characters inside of square brackets [] represents unit. Following is a list of units used in DoubleLoopCymbal.
1 / (sampling rate)
seconds.1 / 12
octave.Output gain.
Enables 2x oversampling when checked.
When checked,
Closing Noise
section will be
ignored.When checked, fluttering of sound will be reduced.
Internally, the random number seed used to synthesize the noise signal will be reset at each note-on.
Amount of stereo spreading. More spreading when the value is close to 1.
Crossover frequency of stereo spreader. Spreading effect is reduced below this frequency.
External input gain.
DoubleLoopCymbal can be used as an FX to add metallic texture to the external input.
Important: DoubleLoopCymbal requires note events even when using as an effector. External input is muted until a note is played.
Note events are used for expressions similar to opening and closing of a hi-hat. An example setup is to play a MIDI keyboard with one hand and tap on a desk with the other hand to produce noise that is picked up by a microphone.
When using a microphone as the source of external input, the external input is better to be equalized. For example, tapping on a desk with hands may contain too much low frequencies for DoubleLoopCymbal. If it is a collision of hard materials such as a drum stick and a plastic plate, it may be used without equalization.
When replacing the excitation signal (noise) with the external input, set all the following parameters to minimum (-inf dB).
Impact Noise
-> Gain
Half Closed Noise
-> Gain
Closing Noise
-> Gain
To route external inputs and note events, please refer to your DAW’s manual.
Amount of pitch modulation applied from the pitch of a note-on event.
Regardless of the value of Note -> Pitch
, the
amount of pitch modulation will be 0 when the pitch is A3 (57 in MIDI
note number).
When the value of Note -> Pitch
is 0.0, the pitch
of the note is ignored.
When the value of Note -> Pitch
is 1.0, the pitch
of a note is directly applied to the pitch of the synthesizer. Some
drum sounds do not have a clear pitch, so it may sound out of tune in
some cases. Also, higher the pitch, more out of tune it becomes. This
is because delays doesn’t use interpolations to be more efficient, and
to avoid lowpass in feedback path.
When the value of Note -> Pitch
is -1.0, the pitch
is reversed.
Transposes pitch of note in semitone steps.
Note: No effect when Note -> Pitch
is 0.0.
Pitch bend range in semitones.
Pitch slide time.
The pitch starts sliding when 2 or more notes are played at the same time.
Below is a list of abbreviations used in this section.
Imp.
-> Impulse NoiseHC
-> Half Closed NoiseCl.
-> Closing NoiseAP
-> Allpass LoopAmount of how much a note-on velocity changes the gain of impact noises.
When playing on a MIDI keyboard, it may become easier to play by narrowing the range to around -30 dB.
Amount of how much a note-on velocity changes Highpass
in Impact Noise
.
Amount of how much a note-on velocity changes Density
in Half Closed Noise
.
> Half Closed Highpass
and
> Modulation
are there to make the sound more like a
crash cymbal at higher velocities. However, it does not sound like a
real crash cymbal in most cases.
> Half Closed Density
has little effect when
Decay
in Half Closed Noise
is short.
Amount of how much a note-on velocity changes Highpass
in Half Closed Noise
.
Type of velocity used for hi-hat closing.
When turned on, note-off velocity is used. When turned off, note-on
velocity is used. Below is a list of parameters which is affected by
Note-off Velocity
.
> Cl. Gain
> Cl. Duration
> Cl. Highpass
Amount of how much a velocity changes Gain
in
Closing Noise
.
Amount of how much a velocity changes Release Ratio
in
Closing Noise
.
Amount of how much a note-on velocity changes Highpass
in Closing Noise
.
Amount of how much a note-on velocity changes
Modulation
in Allpass Loop
.
Impact noise imitates collision of a stick with a cymbal.
Seed
can dramatically change the overall texture.
Ratio of mixing of 2 noises. One random number sequance is fixed for each note. Another sequence changes for each note.
When the value is close to 1.0, fluttering of sound will be
reduced. It has a similar effect to Fixed Noise
, except
that it does not affect Half Closed Noise
and
Closing Noise
.
Gain of noise.
Decay time of noise.
Cutoff frequency of high-pass that is applied to noise.
Half closed noise imitates texture of half-closed hi-hat.
Gain of noise.
Decay time of noise.
Gain of noise after the time specified by Decay
has
elapsed.
Decay time of noise per collision.
When the value of Pulse Duration
and
Density
are both small, a rattling texture is
produced.
Collision frequency.
Freqeuency here is how many collisions are likely to happen within a duration (probabilistic frequency), rather than a frequency of a musical tone (oscillation frequency).
When Density
is high, the texture becomes more like a
rattling with a longer collision interval. When the value is small,
the texture becomes more like a hiss.
Cutoff frequency of high-pass that is applied to noise.
Closing noise imitates closing of a hi-hat. Closing is performed
only when Release
is unchecked, which in the
Mix & Options
section.
Gain of noise.
Time to reach maximum amplitude of noise.
Increasing Attack
also increases the release time and
reduces the maximum amplitude.
Release time of noise.
Caution: When Attack
is short,
increasing Release Ratio
can produce loud signal.
Cutoff frequency of high-pass that is applied to noise.
Metallic texture can be adjusted in this section. An allpass loop is more like a loop of wire rather than a plate. So it sounds more like a triangle rather than a cymbal.
Adjusts texture by changing internal delay time.
When the value is 0, the pitch becomes clear. Fixed preset delay times are used in this case.
When the value is 1, the pitch becomes unclear. Delay times are
randomly set from Seed
in Impact Noise
.
Offset of pitch between 2 allpass loops.
Only the delay times in second allpass loop will be changed.
Modulation of delay time from feedback signal.
Caution: Feedback may cause loud noises when
Modulation
is non-zero.
Number of delays in first allpass loop.
Number of delays in second allpass loop.
Allpass filter coefficients for first allpass loop.
Feed*
parameters works similar to the feedback of a
delay effect.
When the value is close to 1 or -1, the sound decays slower. When the value is exactly 1 or exactly -1, the sound sustains and do not decay.
Allpass filter coefficients for second allpass loop.
Mixing ratio of noise.
Mix Spike
works similar to dry-wet ratio of a
reverb.
When the value is 0, the raw noise signal almost disappears. When the value is 1, the raw noise signal is summed together with the output from allpass loops.
Adjusts the texture of output from allpass loop.
When the value is 0, the allpass outputs in a loop will be simply summed together.
loopOutput = ap1 + ap2 + ap3 + ap4 + ap5 + ...
When the value is 1, the signs are flipped for each allpass.
loopOutput = ap1 - ap2 + ap3 - ap4 + ap5 - ...
Settings related to the filters in the all-pass loop.
Cutoff frequency of high shelf filter.
To produce cymbal sounds, set High Shelf Cutoff
to
around 10000 Hz, and High Shelf Gain
to between -1 and 0
dB.
Gain of high shelf filter.
Cutoff frequency of low shelf filter.
Gain of low shelf filter.
Caution: When the value is set to 0 dB, direct current may appear.
N/A.
DoubleLoopCymbal is licensed under GPLv3. Complete licenses are linked below.
If the link above doesn’t work, please send email to
ryukau@gmail.com
.
VST is a trademark of Steinberg Media Technologies GmbH, registered in Europe and other countries.